gamedotty

Connecting players, creators, and communities through the joy of play.

Discover

Game CafesBoard GamesEvents (Coming Soon)

Creators

CrowdfundingPlaytesting (Coming Soon)

Company

ContactTerms & ConditionsPrivacy Policy

Connecting through the joy of play

© 2026 gamedotty. All rights reserved.

gamedotty
  • Games
  • Venues
  • Events
  • Crowdfunds

2nd Fleet: Modern Naval Combat in the North Atlantic

1 - 2
12
4 hr
Default avatar

Joseph M. Balkoski

7.3
Modern Warfare
Nautical
War

Game Description

2nd Fleet is a refinement of Victory Games (I) popular Sixth Fleet: Modern Naval Combat in the Mediterranean game system, and examines the strengths and weaknesses of the Soviet Red Banner Northern Fleet and the US Second Fleet and its NATO allies in future conflict for control of the North Atlantic and Arctic Oceans. Players are placed in command of the opposing superpower fleets. The mighty aircraft carriers and escorting capital ships must be protected from the devastating firepower of modern missiles, torpedoes, and bomb attacks. Attack submarines threaten the enemy task forces and replenishment convoys while searching out their submerged rivals. Limited air assets must be carefully assigned to combat air patrols, long-range strategic missions and attack strikes. 2nd Fleet, with its multitude of options and strategies, is one of today's most realistic recreations of modern naval warfare on the high seas.

Each 8 hour game turn is broken into 3 distinct phases (sub, surface, and air) and each player takes turns choosing which phase they wish to conduct. Ex. if the US player chooses "Air", they conduct all bombing, shipping strikes, anti-sub, and interception actions for all their aircraft. Players also use their units to attempt to "detect" enemy forces so that an attack can be made. Ships and aircraft are always detected once a unit moves close enough to them, but players have to roll to try to detect subs. Optional rules include nuclear weapons and logistics. About 10 scenarios are included which range from about 60 minutes (for Introductory Scenarios) to 3 to 6 hours (for Intermediate Scenarios) to 20 or more hours (for the Advanced Scenario).

Part of Victory Games Fleet Series.

Share

Games You Might Like

Cover image of Chronicle X
6.1

Chronicle X

1 - 71 hr – 3 hr
Miniatures
Modern Warfare
Cover image of NATO: The Cold War Goes Hot – Designer Signature Edition
8.7

NATO: The Cold War Goes Hot – Designer Signature Edition

1 - 42 hr – 8 hr
Alternate History
Modern Warfare
Cover image of No Motherland Without: North Korea in Crisis and Cold War
7.5

No Motherland Without: North Korea in Crisis and Cold War

1 - 21 hr – 2 hr
Modern Warfare
Political
Cover image of The Dogs of War
9.0

The Dogs of War

2 - 43 hr – 10 hr
Alternate History
Modern Warfare
Cover image of The Doomsday Project: Episode 1 – The Battle for Germany
8.2

The Doomsday Project: Episode 1 – The Battle for Germany

1 - 22 hr – 10 hr
Alternate History
Modern Warfare
Cover image of 1985: Deadly Northern Lights
9.0

1985: Deadly Northern Lights

2 - 43 hr – 83.3 hr
Alternate History
Aviation / Flight
Cover image of Brief Border Wars
7.5

Brief Border Wars

21 hr – 2 hr
Arabian
Modern Warfare
Cover image of Brotherhood & Unity
8.2

Brotherhood & Unity

2 - 32 hr – 4 hr
Modern Warfare
Political
Cover image of Europe Divided
7.1

Europe Divided

21 hr – 1.3 hr
Modern Warfare
Political
Cover image of Fitna: The Global War in the Middle East
7.6

Fitna: The Global War in the Middle East

2 - 61.5 hr – 4 hr
Arabian
Civil War
Cover image of Foreign Legion Paratroopers: Rapid Response Force
7.7

Foreign Legion Paratroopers: Rapid Response Force

1 - 20 min
French Foreign Legion
Modern Warfare
Cover image of Iron Curtain: Central Europe, 1945-1989
7.7

Iron Curtain: Central Europe, 1945-1989

1 - 20 min
Modern Warfare
War