gamedotty

Connecting players, creators, and communities through the joy of play.

Discover

Game CafesBoard GamesEvents (Coming Soon)

Creators

CrowdfundingPlaytesting (Coming Soon)

Company

ContactTerms & ConditionsPrivacy Policy

Connecting through the joy of play

© 2026 gamedotty. All rights reserved.

gamedotty
  • Games
  • Venues
  • Events
  • Crowdfunds

Advanced Squad Leader: Starter Kit #3

2
12
3 hr
Default avatar

Ken Dunn

8.0
War
World War II

Game Description

(from MMP website:)

ASL Starter Kit #3 is a self-contained ASL module which will give players the opportunity to start playing Advanced Squad Leader almost immediately. A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. If you own and play ASL Starter Kit #2 you will be pleasantly surprised to find how easy it is to spot the new rules in ASLSK#3 - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK#2 and get right to the new rules!

What does ASLSK#3 add? TANKS! The famous and deadly German "Tiger". The reliable "Sherman". The tank which won the east - the T-34.

We know we'll get the inevitable question "Do I have to buy ASLSK#1 and/or ASLSK#2 to get ASLSK#3?" The Starter Kits are self contained. Each has everything you need to play what's in the box, with the higher numbers adding to the ASL knowledge you'll have from playing previous Starter Kits. We do not anticipate changing what you've learned from prior Starter Kits (for example, ASLSK#3 adds about 6 pages of rules to the base built by ASLSK#1 and ASLSK#2). A better question would be "Do I need ASLSK#2 if I buy ASLSK#3?". The short answer is a resounding no! You can dive right in with ASLSK#3. But if you do, and you like the game, ASLSK#1 and ASLSK#2 both add more boards and scenarios for you to enjoy. We know it's a little confusing, we hope this clears it up a bit.

Contents:

    3 8x22 Geomorphic Maps (t, u, and v) for the ASL System
    1 full Countersheet of 1/2" counters
    1 full Countersheet of 1/2" and 5/8" counters
    1 half Countersheet of 5/8" counters
    8 scenarios printed on 4 individual cardstock sheets
    2 quick reference charts printed on cardstock sheet
    1 28-page rules booklet (about 17 pages are rules) with plentiful color illustrations
    1 12-page vehicle and ordnance notes booklet
    2 dice

Scenario List:

    S20 Joseph 351 Pointe de Corsen, France, 28 August 1944
    S21 Clash at Borisovka Borisovka, Russia, 14 March 1943
    S22 Another Summer's Day Niscemi, Sicily, 10 July 1943
    S23 Monty's Gamble Oosterbeek, Holland, 20 September 1944
    S24 Sherman Marches West Krupki, Byelorussia, 28 June 1944
    S25 Early Battles Kaunas, Lithuania, 26 June 1941
    S26 Last Ally, Last Victory Puspokladany, Hungary, 10 October 1944
    S27 Stand For New Zealand Galatas, Crete 25 May 1941

Time Scale: 2 minutes per Game Turn Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns Map Scale 40 meters per hex Players: 2 (also suitable for solitaire or team play) Complexity: Medium Solitaire Suitability: Medium

(user's description:) The final in the three part series of starter kits for Advanced Squad Leader. The goal of these is to introduce the rules of the massive World War II wargame in more manageable pieces. While the first focused on small infantry-only skirmishes, the second is based around confrontations involving infantry and the use of field ordnance, the third introduces the world of tanks and other fighting vehicles. The box is a complete game, including rules (complete with updated rules from Advanced Squad Leader: Starter Kit #1 & Advanced Squad Leader: Starter Kit #2), counters, eight scenarios, (S20-S27) and three new maps (boards t, u, and v).

Share

Games You Might Like

Cover image of 1941: Race to Moscow
8.3

1941: Race to Moscow

1 - 41.5 hr – 2 hr
Trains
Transportation
Cover image of 303 Squadron
8.4

303 Squadron

1 - 41 hr – 2 hr
Aviation / Flight
War
Cover image of Absolute War! The Russian Front 1941-45
8.5

Absolute War! The Russian Front 1941-45

21 hr – 4 hr
War
World War II
Cover image of Across the Bug River: Volodymyr-Volynskyi 1941
8.3

Across the Bug River: Volodymyr-Volynskyi 1941

1 - 24 hr – 15 hr
War
World War II
Cover image of Ambon: Burning Sun & Little Seagulls
8.2

Ambon: Burning Sun & Little Seagulls

21 hr – 2 hr
War
World War II
Cover image of Atlantic Chase
8.6

Atlantic Chase

1 - 230 min – 2 hr
Nautical
War
Cover image of Battle for Germany: Deluxe Edition
8.2

Battle for Germany: Deluxe Edition

2 - 43 hr – 4 hr
War
World War II
Cover image of Bayonets & Tomahawks
8.4

Bayonets & Tomahawks

2 - 42 hr – 10 hr
Age of Reason
American Indian Wars
Cover image of Car Wars (Sixth Edition)
8.5

Car Wars (Sixth Edition)

2 - 41 hr – 3 hr
Fighting
Miniatures
Cover image of Chronicle X
6.1

Chronicle X

1 - 71 hr – 3 hr
Miniatures
Modern Warfare
Cover image of Commands & Colors: Samurai Battles
8.3

Commands & Colors: Samurai Battles

21 hr
Medieval
Renaissance
Cover image of Company of Heroes
8.9

Company of Heroes

2 - 41 hr – 1.5 hr
Miniatures
Video Game Theme