gamedotty

Connecting players, creators, and communities through the joy of play.

Discover

Game CafesBoard GamesEvents (Coming Soon)

Creators

CrowdfundingPlaytesting (Coming Soon)

Company

ContactTerms & ConditionsPrivacy Policy

Connecting through the joy of play

© 2026 gamedotty. All rights reserved.

gamedotty
  • Games
  • Venues
  • Events
  • Crowdfunds

Amirauté

2
12
0 min
6.9
Miniatures
Nautical
War
World War II

Game Description

This is a rule set for WW2 naval combat written in French. This is not a classic wargame, as it has no mapboard or counters, but cards for ships. The rules are very simple. Basically, blank sheets and pencils are the only things needed to start playing. Miniatures are not needed to play but can be used.

The main difference with other naval rules is that Amirauté (Admiralty) is not purely a tactical game. Although it has detailed guns rate of fire, penetration, rules for aircraft, naval bombing for operational scenarios and campaign games are included. For example, you can play the exactly same scenarios as Avalon Hill's Flat Top, not only the battles.

What you need to play:

 rules
 ruler, protractor, pencil, eraser
 two 10-sided dice

A referee is strongly recommended for a better gaming experience.

Naval units: each ship is described on a card with its size (length, width), armor, detailed weaponry (diameter, range), max speed, defensive value (calculated from tonnage, vertical and horizontal armor, age). Air units: air units are defined by their max speed, range, weaponry and defensive value.

Combat:

 Combat is resolved with tables.
 Combat against ships is resolved with a probability of impact check, then computing the number of hits, and finaly damage.
 Torpedoes have length, speed, angle and distance parameters.
 Anti-aircraft fire is handled globally for air to naval attacks and air to ground strikes.
 Damage can have effects on speed and attack capabilities.

Scale:

 strategic moves : 1 cm = 10 km
 tactical moves : 1 cm = 100 meters
 miniatures (if used) : 1/3000
 strategic turn : 1 to 4 hours
 tactical turns : 5 minutes

Share

Games You Might Like

Cover image of A Billion Suns: Interstellar Fleet Battles
8.5

A Billion Suns: Interstellar Fleet Battles

2 - 630 min – 1.5 hr
Miniatures
Science Fiction
Cover image of AVGhost: Paranormal Investigation
7.1

AVGhost: Paranormal Investigation

1 - 41.5 hr – 3 hr
Environmental
Horror
Cover image of Adventure Tactics: Domianne's Tower
8.1

Adventure Tactics: Domianne's Tower

1 - 545 min – 1.5 hr
Adventure
Fantasy
Cover image of Ankh: Gods of Egypt
8.0

Ankh: Gods of Egypt

2 - 51.5 hr
Ancient
Miniatures
Cover image of Ashes to Ashes
7.5

Ashes to Ashes

2 - 545 min – 1 hr
Card Game
Fantasy
Cover image of Assassin's Creed: Brotherhood of Venice
8.8

Assassin's Creed: Brotherhood of Venice

1 - 430 min – 1.5 hr
Miniatures
Renaissance
Cover image of Beyond Humanity: Colonies
8.7

Beyond Humanity: Colonies

1 - 51 hr – 3 hr
City Building
Electronic
Cover image of Bloodborne: The Board Game
8.0

Bloodborne: The Board Game

1 - 445 min – 1.3 hr
Adventure
Fantasy
Cover image of Car Wars (Sixth Edition)
8.5

Car Wars (Sixth Edition)

2 - 41 hr – 3 hr
Fighting
Miniatures
Cover image of Carnival Zombie: 2nd Edition
4.4

Carnival Zombie: 2nd Edition

1 - 645 min – 2 hr
Fantasy
Fighting
Cover image of Chronicle X
6.1

Chronicle X

1 - 71 hr – 3 hr
Miniatures
Modern Warfare
Cover image of Chronicles of Drunagor: Age of Darkness
8.8

Chronicles of Drunagor: Age of Darkness

1 - 52 hr
Card Game
Exploration