gamedotty

Connecting players, creators, and communities through the joy of play.

Discover

Game CafesBoard GamesEvents (Coming Soon)

Creators

CrowdfundingPlaytesting (Coming Soon)

Company

ContactTerms & ConditionsPrivacy Policy

Connecting through the joy of play

© 2026 gamedotty. All rights reserved.

gamedotty
  • Games
  • Venues
  • Events
  • Crowdfunds

Anno 1503

2 - 4
10
1.5 hr
Default avatar

Klaus Teuber

6.2
City Building
Civilization
Exploration
Family
Strategy
Video Game Theme

Game Description

A boardgame based on a computer game (instead of the other way around) and designed by Klaus Teuber, Anno 1503 views the era of colonization strictly from the home country perspective. Two to four players send ships to explore islands scattered about a 5 x 12 square ocean (the more players, the more islands). The settlement of the new lands is, however, strictly abstract.

Each player's turn begins with the roll of one 6-sided die. A "6" is a random event (pirates, fire or good fortune - bad twice as often as lucky, and most likely to damage players who are doing well). On other results, each player gains a commodity from one of his five workshops. The player who rolled may then buy commodities from the bank, sell them to his colonists for gold (no trading among players), or use them in various combinations to recruit new colonists, promote existing ones, or build ships. After that, ships can sail for the unknown lands.

Each island bears on its hidden side an outpost, a treasure or a trade agreement. After being discovered, these items are brought back to the home country (and the ship is removed from play, requiring the player to build a new one in order to keep searching). Outposts increase the productivity of workshops. Treasure yields either gold or free colonist promotions. Trade agreements reduce the gold needed to buy commodities from the bank.

Besides being useful in these ways, outposts, gold and agreements are among the game's victory conditions. A player wins by being to first to attain three out of five objectives, namely, four outposts, 30 gold, three trade agreements, three colonists promoted to the top rank of "merchant" and the construction of four public buildings. The buildings (8 types, each bringing some advantage) cost nothing but don't become available until a player has recruited at least four colonists. After that, each new colonist adds a building (unless they've been preempted by other players; there aren't enough for everyone).

Overall, the game falls squarely into the "simultaneous solitaire" category. Except in the race for islands, the players scarcely interact at all. They do, however, have a great many choices to make in the course of play.

Share

Games You Might Like

Cover image of Agropolis
7.7

Agropolis

1 - 415 min – 20 min
Abstract
Card Game
Cover image of Beyond Humanity: Colonies
8.7

Beyond Humanity: Colonies

1 - 51 hr – 3 hr
City Building
Electronic
Cover image of Brazil: Imperial
8.5

Brazil: Imperial

1 - 41.7 hr
City Building
Civilization
Cover image of Cape May
7.5

Cape May

1 - 41 hr – 2 hr
City Building
Economic
Cover image of Carcassonne: 20th Anniversary Edition
8.2

Carcassonne: 20th Anniversary Edition

2 - 540 min
City Building
Medieval
Cover image of City Builder: Ancient World
7.2

City Builder: Ancient World

1 - 430 min – 1 hr
Ancient
City Building
Cover image of Clash of Cultures: Monumental Edition
8.6

Clash of Cultures: Monumental Edition

2 - 43 hr – 4 hr
Ancient
City Building
Cover image of Corduba 27 a.C.
8.2

Corduba 27 a.C.

1 - 41.5 hr – 3 hr
Ancient
City Building
Cover image of Dinosaur World
7.6

Dinosaur World

2 - 41 hr – 2 hr
Amusement Parks / Theme Parks
Animals
Cover image of Embarcadero
7.5

Embarcadero

1 - 41 hr – 1.5 hr
American West
City Building
Cover image of Funfair
7.7

Funfair

2 - 430 min – 1 hr
Amusement Parks / Theme Parks
Card Game
Cover image of Hadrian's Wall
8.1

Hadrian's Wall

1 - 630 min – 1 hr
Ancient
City Building