gamedotty

Connecting players, creators, and communities through the joy of play.

Discover

Game CafesBoard GamesEvents (Coming Soon)

Creators

CrowdfundingPlaytesting (Coming Soon)

Company

ContactTerms & ConditionsPrivacy Policy

Connecting through the joy of play

© 2026 gamedotty. All rights reserved.

gamedotty
  • Games
  • Venues
  • Events
  • Crowdfunds

Cavum

2 - 4
12
2 hr
Default avatar

Michael Kiesling

Default avatar

Wolfgang Kramer

6.7
American West
Mining
Strategy

Game Description

In the mountain there are veins of precious stones. The players build tunnels in the mountain, establish stations in the mountain and in the city, discover veins of precious stones, acquire precious stones, and sell them. The players get points for stations in the city and for selling precious stones. The winner is the player with the most points.

Game Summary The board is a hex grid, with city spaces along most of the edges. The center hex is a vein of yellow gems: place all 9 in a stack there. The rest of the gems go in their individual market areas (priced 1-9 based on supply).Each round (3 in game), add 5 contracts (showing gem combinations; score big VP if completing them; lose some VP if cannot) to the display. Then auction (using VP) turn order chips 1-4. Players then each get the same set of tiles (hexes with various numbers of track exits, prospecting tiles, veins, option tiles, etc.) plus a dynamite hex based on their turn order chip. Take turns taking contracts until everyone passes.

Then, on your turn, play 1-4 of your 12 actions. These allow you to place tracks (expanding previous tunnels; you can also cover track tiles with tiles having more exits), stations, or veins (which you supply with gems of your choice). Gems (6 types, 9 tokens each) each have their own market where they are stored and which set their max sell price. The last action is prospecting, where you create a path from one of your stations to another, passing through as many veins as possible: take one gem from each vein.

After everyone's 12 actions are used, any exposed dynamite tracks explode and take the adjacent tracks as well (all these are placed in the Buy Pool, which can be accessed by turning in Option tiles)! You score for stations in cities based on the number of empty hexes. Then, for each gem type, players bid (Dutch auction style, bidding for the lowest price they'll accept) and may sell their gems for VP at their bid price.

At game end (after 3 rounds), players sell off all their remaining gems (with lowest VP selling next gem), there's another city scoring, and players lose VP for incomplete orders. Most VP wins!

Share

Games You Might Like

Cover image of Backwoods
7.7

Backwoods

1 - 41 hr – 2 hr
Adventure
American West
Cover image of Boonlake
7.9

Boonlake

1 - 41.3 hr – 2.7 hr
American West
Civilization
Cover image of Embarcadero
7.5

Embarcadero

1 - 41 hr – 1.5 hr
American West
City Building
Cover image of Great Western Trail (Second Edition)
8.5

Great Western Trail (Second Edition)

1 - 41.3 hr – 2.5 hr
American West
Animals
Cover image of HIT !
7.3

HIT !

2 - 520 min
American West
Card Game
Cover image of High Noon
8.8

High Noon

2 - 61 hr – 2 hr
American West
Fighting
Cover image of Loot, Shoot, Whisky
6.3

Loot, Shoot, Whisky

25 min
American West
Cover image of Mini Express
7.3

Mini Express

1 - 530 min – 45 min
American West
Strategy
Cover image of Tumble Town
7.1

Tumble Town

1 - 445 min
American West
City Building
Cover image of Colt Super Express
6.9

Colt Super Express

3 - 715 min – 20 min
American West
Family
Cover image of Cowboys II: Cowboys & Indians Edition
7.0

Cowboys II: Cowboys & Indians Edition

1 - 1030 min – 1.5 hr
Adventure
American West
Cover image of Coyote
3.5

Coyote

3 - 615 min – 25 min
American West
Card Game