gamedotty

Connecting players, creators, and communities through the joy of play.

Discover

Game CafesBoard GamesEvents (Coming Soon)

Creators

CrowdfundingPlaytesting (Coming Soon)

Company

ContactTerms & ConditionsPrivacy Policy

Connecting through the joy of play

© 2026 gamedotty. All rights reserved.

gamedotty
  • Games
  • Venues
  • Events
  • Crowdfunds

Commands & Colors: Medieval

2
12
1 hr – 2 hr
Default avatar

Richard Borg

8.3
Medieval
War

Game Description

Game description from the designer:

Commands & Colors: Medieval is based on the Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor. Some of the new concepts are:

 Superior armor and status when battling



 Cavalry units increase to 4 blocks



 Heavy infantry battle dice are reduced from 5 dice down to 4



 Light Bow Cavalry units can employ the Parthian Shot when they evade

Still, some Commands & Colors game mechanics remain familiar to players of other games in the system, like the deck of Medieval Command cards that drive movement while creating a “fog of war,” and the battle dice that will resolve combat quickly and efficiently. The stylized battlefield scenario maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. The scale of the game is flexible, and varies from battle to battle. For some scenarios, a unit may represent a Chiliarchy of soldiers, while in other scenarios a unit may represent just a few brave warriors. The battlefield tactics, however, that you will need to execute to gain victory conform remarkably well to the strengths and limitations of the various medieval unit types, their weapons, the terrain, and history.

The medieval battles showcased in the scenario book focus on the historical confrontations between the Byzantine Empire and Sassanid Persians (530 to 627 AD) with a slight detour to battle the Moors and their rebel allies (645 - 648 AD). The Byzantine Empire during this period of medieval history was one of constant transition and reorganization. Its army tended to mirror its eastern adversaries by deploying an increasing number of armored cavalry formations (Cataphracts) and more missile troops. Yet, it was how the Byzantines adapted their battlefield tactics in relation to the enemy it faced that is perhaps the chief reason for the longevity of their Empire.

Although the Byzantine army fought on other frontiers, against a multitude of opponents, Visigoths, Vandals, Ostrogoths, Franks, Alemanni, those conflicts are beyond the scope and space of this one package. Additional expansion modules that address those battles will be forthcoming.

Share

Games You Might Like

Cover image of After The Empire
7.7

After The Empire

2 - 41 hr – 2 hr
Economic
Fighting
Cover image of Bellum Magica
6.8

Bellum Magica

2 - 515 min – 30 min
Adventure
Fantasy
Cover image of Biblios: Quill and Parchment
7.1

Biblios: Quill and Parchment

1 - 440 min
Books / Libraries
Medieval
Cover image of Blood of the Northmen
6.2

Blood of the Northmen

1 - 415 min – 1 hr
Fighting
Medieval
Cover image of Brian Boru: High King of Ireland
7.8

Brian Boru: High King of Ireland

3 - 51 hr – 1.5 hr
Card Game
Medieval
Cover image of Bristol 1350
7.0

Bristol 1350

1 - 920 min – 40 min
Medieval
Survival
Cover image of Carcassonne: 20th Anniversary Edition
8.2

Carcassonne: 20th Anniversary Edition

2 - 540 min
City Building
Medieval
Cover image of Catapult Feud
7.5

Catapult Feud

220 min – 30 min
Medieval
Cover image of Clash of Armies: Medieval
8.3

Clash of Armies: Medieval

220 min – 50 min
Card Game
Fighting
Cover image of Clash of Decks: Starter Kit
7.0

Clash of Decks: Starter Kit

1 - 215 min – 30 min
Card Game
Fantasy
Cover image of Commands & Colors: Samurai Battles
8.3

Commands & Colors: Samurai Battles

21 hr
Medieval
Renaissance
Cover image of Dark Ages: Heritage of Charlemagne
8.0

Dark Ages: Heritage of Charlemagne

1 - 42 hr – 3 hr
Civilization
Economic