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Descent on Crete: May 1941

2
14
4 hr
Default avatar

Eric Goldberg

6.0
War
World War II

Game Description

Descent on Crete is a tactical, company level simulation of the largest German airdrop of World War II.

The entire scope of the operation is taken in, as players are given the command decisions throughout the operation. Special rules covering the air drop, air strikes, supply, leadership, fatigue, and British Armour are included. Depending on the scenario being played, players gain points for various objectives and for eliminating their opponent's units strength points.

The player with the most points, after a set number of turns, is the winner.

Game scale: 640 meters/hex, on two 22" x 34" maps. 2 hours/day-turn; 4 hours/night-turn. Infantry units are companies. Artillery units are batteries. Armor units which do not represent 1 tank each are platoon-equivalents. [Taken from sections 4.1 and 4.6 of the Rules.]

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