A not too "Chess-like" game with dice and shifting continents on a huge Hex map. Players place the continents first for a setup never be the same twice, then deploy their "Dino-armies" as they like and start the game.
Each turn, both dice are rolled and determine a continent and the direction, to which it is moving one hex. Then, the player moves one of his pieces: Dino or "Time Traveler", who is the most important, yet least mobile, piece of the game. Each species has a different type of movement, mostly considering land / sea or both, too.
The winner is the player who manages to first capture the opponents Time Traveler or getting his own TT over the Equator into the opponents hemisphere.
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