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Eagles & Missiles

2 - 4
14
1 hr
6.7
Modern Warfare
War

Game Description

Maciej Szopa's "Eagles and Missiles" is a "what-if" wargame, which allows the players to play out a hypothetical strike of the Union State of Belorussia and Russia on Poland in the near future. The game is mainly concerned on the air aspect of such a conflict. Land battles, naval operations and special forces are included, but serve mainly as a background of the air war.

The Polish player manages his squadrons and sends them against enemy troop concentrations with bombers and ground-attack aircraft, engages the enemy aicraft with his fighters, and decides about the use of his air-defence assets... hoping for the timely arrival of NATO squadrons coming to his aid.

The "Agresor" commands ground forces, supports them with his aircraft squadrons and tries to destroy the Polish airforce, or at least take out its airbases.

The idea behind Eagles and Missiles is based on scenarios being considered by the Polish staff and tested on big field war games such as: Anakonda and Dragon. Like in the real-world simulations the invasion is performed from three directions: the Baltic (naval invasion), Kaliningrad District and Belorussia. The main objective of the attack is the Polish "lifeline" of Upper Silesia, Warsaw and Gdansk.

Contents:

Rulebook in Polish and English 60 counters 3 decks of cards (Russian, Polish and world opinion / NATO reaction) Playing board dipicting the territory of Poland and neighbouring countries

Playing time is 60-90 minutes


"OrÅ‚y i Rakiety" autorstwa Macieja Szopy to pierwsza gra planszowa podejmujÄ…ca temat wspóÅ‚czesnej wojny na terytorium Polski. Nareszcie można bÄ™dzie sprawdzić w praktyce jakie możliwoÅ›ci ma nasza armia i czy jest w stanie obronić kraj, a przynajmniej utrzymać jego część zanim do akcji wkroczÄ… sojusznicy. Gra skupiona jest przede wszystkim na walkach lotniczych nad PolskÄ…. Walki lÄ…dowe, operacje morskie, a nawet dziaÅ‚ania wojsk specjalnych także nie zostaÅ‚y pominiÄ™te ale stanowiÄ… jedynie tÅ‚o do wÅ‚aÅ›ciwej rozgrywki.

Gracz polski zarzÄ…dza eskadrami samolotów posyÅ‚ajÄ…c je do boju w celu powstrzymywania wrogich ugrupowaÅ„ lÄ…dowych (bombowce i samoloty szturmowe), zwalczania eskadr lotniczych przeciwnika (myÅ›liwce) a także decyduje o wykorzystaniu naziemnych Å›rodków obrony przeciwlotniczej. Ponadto decyduje o kierunkach uderzeÅ„ przybywajÄ…cych Polakom z odsieczÄ… eskadr natowskich. "Agresor" dowodzi siÅ‚ami naziemnymi atakujÄ…cymi poszczególne terytoria naszego kraju, wspiera natarcia lotnictwem i stara siÄ™ zlikwidować polskie eskadry lub przynajmniej pozbawić je dogodnych lotnisk.

PomysÅ‚ gry opiera siÄ™ na scenariuszach rozpatrywanych w polskich sztabach i trenowanych na poligonach, na wielkich ćwiczeniach polowych: Anakonda czy Dragon. Tak jak podczas prawdziwych symulacji uderzenia na PolskÄ™ sÄ… wyprowadzane z BaÅ‚tyku (desant), OkrÄ™gu Kaliningradzkiego i BiaÅ‚orusi, a gÅ‚ównym celem jest tak zwana polska "linia życia": Górny ÅšlÄ…sk, Warszawa i Trójmiasto.

Zawartość pudełka:

Instrukcja (dwujÄ™zyczna), zestaw 60 żetonów, 3 talie kart (rosyjska, polska i reakcji opinii publicznej oraz NATO), duża (70 na 50 centymetrów) plansza przedstawiajÄ…ca PolskÄ™ i kraje oÅ›cienne.

Czas rozgrywki to około 60-90 minut.

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