gamedotty

Connecting players, creators, and communities through the joy of play.

Discover

Game CafesBoard GamesEvents (Coming Soon)

Creators

CrowdfundingPlaytesting (Coming Soon)

Company

ContactTerms & ConditionsPrivacy Policy

Connecting through the joy of play

© 2026 gamedotty. All rights reserved.

gamedotty
  • Games
  • Venues
  • Events
  • Crowdfunds

Flash Duel: Revised Second Edition

1 - 5
0
5 min
Default avatar

David Sirlin

7.1
Card Game
Fantasy
Fighting

Game Description

Flash Duel: Second Edition is a simple, fast card game that simulates sparring matches amongst Fantasy Strike characters. The fight takes place on an 18-space linear track, and it's all about striking from the right distance and getting to the right range. This edition contains 20 characters, each with their own special abilities, allowing for hundreds of different matchups.

There are seven different modes of play:

 Simple mode, for first time players
 Full mode, using the character abilities
 Custom Clockwork: build your own character!
 2v2 team battle
 Solo play, with 10 achievements to earn
 Raid on Deathstrike Dragon: 2, 3, or 4 players cooperate against a powerful 5th player controlling the Dragon
 Betrayal at Raid on Deathstrike Dragon: A more difficult raid where one player is secretly on the Dragon's side!

Changes to the Revised Second Edition:

--All game modes now use a 40 card deck, rather than different modes using 25, 40, and 50, and the game will come with 40 numbered cards rather than 50. In all modes other than the Dragon Raid, you start each round by shuffling the deck and setting aside 5 cards without looking at them. In 2v2, you reshuffle the discard pile twice when it runs out before reaching timout. In the Dragon Raid, you reshuffle it 1, 2, and 3 times for 2, 3, and 4 mortals, respectively. Overall, rounds last longer in all modes.

--Last-hits is no longer a mechanic in the game. At timeout, you just check who advanced farthest. This is simpler and turns out to have better dynamics by forcing action to take place during the actual gameplay part of the game.

--Whenever a round ends in a tie, now both sides get a win token.

--A new rulebook makes the game less mathy and more about improv and bluffing. Players don't know the exact contents of the deck anymore, so they can't compute things so completely. Also, players now draw more cards each round, so they have more chance to win before timeout.

Part of the Fantasy Strike universe.

Share

Games You Might Like

Cover image of Zuuli
3.4

Zuuli

1 - 6
Animals
Card Game
Cover image of Anger Smash
6.5

Anger Smash

2 - 520 min – 40 min
Bluffing
Card Game
Cover image of 1923 Cotton Club
7.6

1923 Cotton Club

2 - 445 min – 1 hr
African Americans
Card Game
Cover image of 30 Monedas
7.9

30 Monedas

1 - 230 min
Card Game
Horror
Cover image of A game about WEE WHIMSICAL CREATURES and trying to identify them after someone makes noises.
7.7

A game about WEE WHIMSICAL CREATURES and trying to identify them after someone makes noises.

4 - 1020 min – 50 min
Animals
Card Game
Cover image of Aeon's End: Legacy of Gravehold
9.0

Aeon's End: Legacy of Gravehold

1 - 41 hr
Card Game
Fantasy
Cover image of Agropolis
7.7

Agropolis

1 - 415 min – 20 min
Abstract
Card Game
Cover image of Air, Land, and Sea: Critters at War
7.5

Air, Land, and Sea: Critters at War

215 min – 30 min
Animals
Anthropomorphic Animals
Cover image of All on 1 Card
6.7

All on 1 Card

2 - 420 min
Card Game
Cover image of All-Star Draft
7.4

All-Star Draft

2 - 645 min
Animals
Card Game
Cover image of Arkham Noir: Case #3 – Infinite Gulfs of Darkness
7.6

Arkham Noir: Case #3 – Infinite Gulfs of Darkness

130 min
Adventure
Card Game
Cover image of Arkwright: The Card Game
7.4

Arkwright: The Card Game

1 - 41 hr – 1.7 hr
Card Game
Industry / Manufacturing