A game inspired by the Four Colour Theorem in which four shapes in four colours are placed in a virtual grid according to four constraints. Players take turns putting pieces on the board, according to the following constraints:
Connected: after the first piece, each piece you play must touch at least one other piece orthogonally.
Different move: you may not play the same shape or colour that your opponent just played.
Not adjacent: you may not place a piece adjacent to a piece of the same shape or colour.
Virtual grid: you may not play so that the playing area exceeds 9 squares in any direction.
The last player able to place a piece wins.
The four shapes used are shown below. Each player receives 16 pieces, four of these in each of the four colors. A total of 32 tetromino pieces are needed.
Four won (along with Veletas) the BoardGameGeek Best Combinatorial 2-player Game of 2013 award. BEST COMBINATORIAL 2-PLAYER GAME OF 2013 - RESULTS
/pic182374.jpg)
/pic128645.jpg)
/pic302117.jpg)
/pic4027449.jpg)
/pic232748.jpg)
/pic1197122.png)
/pic1812568.jpg)
/pic5674430.png)
/pic5100691.jpg)
/pic6035384.jpg)
/pic5608253.jpg)
/pic5410206.png)