gamedotty

Connecting players, creators, and communities through the joy of play.

Discover

Game CafesBoard GamesEvents (Coming Soon)

Creators

CrowdfundingPlaytesting (Coming Soon)

Company

ContactTerms & ConditionsPrivacy Policy

Connecting through the joy of play

© 2026 gamedotty. All rights reserved.

gamedotty
  • Games
  • Venues
  • Events
  • Crowdfunds

Hull Breach!

2 - 8
13
1 hr
7.8
CGS
Card Game
Collectible Components
Economic
Industry / Manufacturing
Political
Science Fiction

Game Description

From the game's Facebook page:

CARDS, DICE, TACTICS, TALES, and HEROES. A Science Fiction Collectable Card Games without an equal. Do you like Firefly, Battlestar Galactica, Babylon 5? Hull Breach! features a unique science fiction world with many of your favorite elements of each.

From the rulebook:

Hull Breach! is a tactical, operational, and strategic space-combat and logistics card game for two or more players.

Each player has his or her own deck of cards consisting of a Station, ships, modules, Marines, technological breakthroughs, events, and tactics. Players compete head-to-head to destroy each other's fleets and space station; the last player or team standing is the victor.

Gameplay:

Players choose from a variety of pre-constructed decks or can assemble their own, then each player takes turns either building up their base or building ships to attack their opponents. First player to destroy (or take over from boarding action) is the winner.

Each faction/deck has a unique power and varied amounts of resources generated each turn. With these resources you can add on modules to your base, or play ships/marines to the table. Your base functions as a mothership where your subsequent ships make up the fleet you will use for offense and defense. Each turn you will get more resources based on your base and the modules attached (which can add to your resource generation).

The ships and marines have different special abilities such as stealth (to avoid enemy detection). Some ships can even retrieve more ships from your deck at no cost.

Combat is resolved with d10s. You count up the total amount your roll for offense (based on the current stats of the cards involved) then roll. The target roll is determined by the defense of the ship. Most small ships can only take 1 or 2 hits, but larger ships will need multiple hits to take down. Wounds do carry over but there are mechanisms to remove some wound tokens over time.

Share

Games You Might Like

Cover image of Riftforce
7.6

Riftforce

220 min – 30 min
CGS
Card Game
Cover image of Summoner Wars (Second Edition)
8.5

Summoner Wars (Second Edition)

240 min – 1 hr
CGS
Card Game
Cover image of Giga-Robo!
8.6

Giga-Robo!

2 - 645 min – 1.5 hr
Anime / Manga
CGS
Cover image of KeyForge: Mass Mutation
8.1

KeyForge: Mass Mutation

215 min – 45 min
CGS
Card Game
Cover image of Skytear
8.3

Skytear

2 - 445 min
CGS
Card Game
Cover image of Flesh and Blood
8.4

Flesh and Blood

210 min – 50 min
CGS
Card Game
Cover image of Funkoverse Strategy Game
7.3

Funkoverse Strategy Game

2 - 420 min – 1 hr
CGS
Collectible Components
Cover image of KeyForge: Age of Ascension
7.3

KeyForge: Age of Ascension

215 min – 45 min
CGS
Card Game
Cover image of KeyForge: Worlds Collide
7.7

KeyForge: Worlds Collide

215 min – 45 min
CGS
Card Game
Cover image of Marvel Champions: The Card Game
8.2

Marvel Champions: The Card Game

1 - 445 min – 1.5 hr
CGS
Card Game
Cover image of Sorcerer
7.8

Sorcerer

2 - 430 min – 1.5 hr
Ancient
CGS
Cover image of Enchanters: Overlords
7.5

Enchanters: Overlords

2 - 430 min – 1 hr
Adventure
CGS