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Islands of the Damned: Wake Island and Peleliu

1
14
3 hr
Default avatar

Lembit Tohver

Default avatar

Steven Cunliffe

7.4
World War II

Game Description

The game has been OOP but ATO has done a limited reprint, only available directly from them. You can take it as part of a "Pick 3," or just grab one at a time here: https://www.atomagazine.com/Details.cfm?ProdID=136&category=4

ATO #43

Any study of the early weeks of WWII in the Pacific is certain to notice the campaign for Wake Island, referred to in those dark days as “the Alamo of the Pacific.” Though the “Send more Japs” radio line was never actually sent by those on the island (it turned out to be a radio code deception), the spirit of their defense heartened a nation shocked over their losses at Pearl Harbor and bracing for invasion. When the word came out about the island sinking two destroyers and inflicting hundreds of casualties, it gave a nation inspiration and seemed to teach the Japanese that the Americans were not as ‘soft’ as they anticipated.

But the island did fall.

As a contrast, few studies of WWII in the Pacific will even mention the Battle of Peleliu, an island of marginal value, which might not have been attacked at all, except those in charge expected it to be so easy. Major General William Rupertus, USMC - commander of 1st Marine Division - predicted the island would be secured within four days. The five battleships bombarding the beaches complained that they had “run out of targets” after a few hours. Both were very wrong. Due to Japan's well-crafted fortifications and stiff resistance, the battle lasted over two months, and has the highest US casualty rate for any battle in the entire Pacific war. (You’ve heard of Tarawa and Saipan and Okinawa...and this was worse?) Against the Odds Magazine issue #43 will be a two-game set, called Islands of the Damned. The issue has two separate solitaire games inside:

Given Up for Dead covers Wake Island and Utmost Savagery takes on the lesser-known invasion of Peleliu. Designer Steven Cunliffe tackles both battles with innovative systems that challenges players to mix boldness with good tactics. They must gain objectives but minimize casualties...as the historical commanders would have liked to do.

The Islands of the Damned comes with 175+ large, full-color 5/8" diecut counters, and two separate 17”x 22” full color mapsheets.

You will be commanding the American forces in each game, challenged with doing far better than the historical outcomes. Can you save most of your troops from the Islands of the Damned?

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