gamedotty

Connecting players, creators, and communities through the joy of play.

Discover

Game CafesBoard GamesEvents (Coming Soon)

Creators

CrowdfundingPlaytesting (Coming Soon)

Company

ContactTerms & ConditionsPrivacy Policy

Connecting through the joy of play

© 2026 gamedotty. All rights reserved.

gamedotty
  • Games
  • Venues
  • Events
  • Crowdfunds

Roads to Moscow: Battles of Mozhaysk and Mtsensk, 1941

2
12
3 hr
Default avatar

Vance von Borries

7.4
War
World War II

Game Description

Roads to Moscow: Battles of Mozhaysk and Mtsensk, 1941 is a two-player game depicting battles in the Soviet Union during the drive on Moscow in October 1941. The two separate battles shown in this game are named for the main objective city on each map, Mozhaysk to the west of Moscow, and Mtsensk to the south. Perhaps the most dramatic of the many desperate battles fought in front of Moscow, these two battles combined all the elements of the great struggle. The Germans have an excellent fighting machine but are short on fuel and time. They must capture their objectives on a tight schedule or snow and mud will end their offensive. The Soviets are down to the rearward remnants of their once immense armies. If the Soviets can avoid being encircled by the fast moving German forces, high quality reinforcements from the Far East may finally allow them to stop the German advance.

Historically, the Soviets stood fast at Mozhaysk, fighting heavily even on the old Napoleonic battlefield of Borodino. Like Napoleon, the Germans eventually took the field, but at great cost in time and manpower. Near Mtsensk Guderian’s Panzer spearhead advancing north from Orel was ambushed by the Soviets thereby disrupting the German timetable. This gave the Soviet 6th Guards Rifle Division time to dig-in on the heights above Mtsensk thereby barring the way to Tula and Moscow. Roads to Moscow uses the same mechanics found in the acclaimed Roads to Leningrad: Battles of Soltsy and Staraya Russa, 1941 game, featuring a chit draw for activation of formations. Both players quickly learn how to use their motorized units effectively for overruns, combined arms, and movement of reserves. The game includes special rules for Soviet rocket artillery, NKVD, and self-propelled gun units, and fuel supply shortages, and much more, all without overwhelming play of the game.

Game Scale: Turn: 12 hours Hex: 1.4km (Mozhaysk ), 1.2km (Mtsensk) Unit: Company to Battalion for most combat units, with Brigade & Division HQs

COMPONENTS Three counter sheets (528 5/8" counters) One 22" x 34" Mapsheet (front & back printed) 4 Player Aid set-up cards 1 Charts & Tables card Rule book Play book 1 ten-sided die

DESIGNER: Vance von Borries DEVELOPER: Mark Guttag ART DIRECTOR: Rodger B. MacGowan MAP & COUNTER ART: Charles Kibler

(source: GMT website)

Share

Games You Might Like

Cover image of 1941: Race to Moscow
8.3

1941: Race to Moscow

1 - 41.5 hr – 2 hr
Trains
Transportation
Cover image of 303 Squadron
8.4

303 Squadron

1 - 41 hr – 2 hr
Aviation / Flight
War
Cover image of Absolute War! The Russian Front 1941-45
8.5

Absolute War! The Russian Front 1941-45

21 hr – 4 hr
War
World War II
Cover image of Across the Bug River: Volodymyr-Volynskyi 1941
8.3

Across the Bug River: Volodymyr-Volynskyi 1941

1 - 24 hr – 15 hr
War
World War II
Cover image of Ambon: Burning Sun & Little Seagulls
8.2

Ambon: Burning Sun & Little Seagulls

21 hr – 2 hr
War
World War II
Cover image of Atlantic Chase
8.6

Atlantic Chase

1 - 230 min – 2 hr
Nautical
War
Cover image of Battle for Germany: Deluxe Edition
8.2

Battle for Germany: Deluxe Edition

2 - 43 hr – 4 hr
War
World War II
Cover image of Bayonets & Tomahawks
8.4

Bayonets & Tomahawks

2 - 42 hr – 10 hr
Age of Reason
American Indian Wars
Cover image of Car Wars (Sixth Edition)
8.5

Car Wars (Sixth Edition)

2 - 41 hr – 3 hr
Fighting
Miniatures
Cover image of Chronicle X
6.1

Chronicle X

1 - 71 hr – 3 hr
Miniatures
Modern Warfare
Cover image of Commands & Colors: Samurai Battles
8.3

Commands & Colors: Samurai Battles

21 hr
Medieval
Renaissance
Cover image of Company of Heroes
8.9

Company of Heroes

2 - 41 hr – 1.5 hr
Miniatures
Video Game Theme