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Storm Over Normandy

2
0
3 hr
Default avatar

Ken Dunn

Default avatar

Nick Richardson

7.2
War
World War II

Game Description

June 6th 1944: American, British and Canadian forces landed at dawn in Normandy, intent on starting the operation that would help end the war on the West Front.

Storm Over Normandy uses the Area Move system introduced in MMP's hit games Storm Over Stalingrad and Storm Over Dien Bien Phu. The game focuses on the landings on the five beaches “Sword”, “Juno”, “Gold”, “Omaha”, “Utah”, plus the Allied paratrooper operations, and the German response over the first week of the battle.

The entire game can be played in less than 3 hours. The game features the use of cards to augment game play, allowing specific chrome to be added to the game without additional rules overhead. The rules are similar in length and complexity to those seen in Storm Over Stalingrad, and contain many examples of play, with modifications to the system made to represent the scale and nature of the operation.

Game Scale: Turn: 1 day Unit: Battalion to Brigade

Game Inventory (Special Opes #06 edition):

One 22 x 34" full-color mapsheet
One dual-side printed countersheet (228 1/2" & 5/8" counters of which only 122 1/2" & 67 5/8" are for this game)
One 12-page full–color Storm Over Normandy rulebook
Fifty Four Tactical Cards (27 cards per side)

The game requires 4 six-sided dice that are not included.

Game Designer: Ken Dunn and Nick Richardson Game Developer: Brian Youse Graphics and Layout: Nicolas Eskubi, Nick Richardson, and Brian Youse

Storm Over Normandy (English edition) is included in the Summer 2015 issue (Issue #6) of Special Ops magazine.

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