gamedotty

Connecting players, creators, and communities through the joy of play.

Discover

Game CafesBoard GamesEvents (Coming Soon)

Creators

CrowdfundingPlaytesting (Coming Soon)

Company

ContactTerms & ConditionsPrivacy Policy

Connecting through the joy of play

© 2026 gamedotty. All rights reserved.

gamedotty
  • Games
  • Venues
  • Events
  • Crowdfunds

The American Revolution: Decision in North America

2
0
5 hr
Default avatar

Joseph Miranda

7.1
Age of Reason
American Revolutionary War
War

Game Description

The American Revolution: Decision in North America (AR), is a two-player wargame, designed by Joseph Miranda, in which you command the Americans or the British in the War of American Independence, 1775-82. The American player may also control French and Spanish units if those nations enter the war. Instead of the full campaign game, players may also choose to play the shorter scenario that ends in 1779.

Each inch on the area map, which covers all of North America from the Mississippi River east, including the Caribbean, equals 100 miles. Each brigade-sized unit represents two to four battalions (about 1,500 to 4,000 men). Each game turn represents one year. All the game’s charts and tables are printed on the mapsheet.

The rules contain a total of 13,000 words, which works out to allow two experienced players to finish a game in four to five hours. The system can be fudged for solitaire play.

Rules cover such things as: initiative, rabble rousing, revolutionary political progress, colonial loyalties, the European balance of power, mobilizing new units, forced march, supply and forage, enlistment expirations, leaders, fog of war, fleets, French and Spanish alliances, Hessians, Indian sovereignty, fortresses and sieges, partisans, militia, overrun, massacre, political vs. military victory, frontier warfare, honors of war, grenadiers, light troops, detachments, regulars, and much more. The turn sequence is as follows.

Reprinted in Command Magazine Japan #128 in 2016 April.

Share

Games You Might Like

Cover image of Bayonets & Tomahawks
8.4

Bayonets & Tomahawks

2 - 42 hr – 10 hr
Age of Reason
American Indian Wars
Cover image of Commands & Colors Tricorne: Jacobite Rising
8.2

Commands & Colors Tricorne: Jacobite Rising

21 hr – 1.5 hr
Age of Reason
War
Cover image of Imperial Struggle
8.3

Imperial Struggle

22 hr – 4 hr
Age of Reason
Colonial
Cover image of Rococo: Deluxe Edition
8.3

Rococo: Deluxe Edition

1 - 51 hr – 2 hr
Age of Reason
Economic
Cover image of The Battles of Rhode Island & Newport
7.9

The Battles of Rhode Island & Newport

20 min
Age of Reason
American Revolutionary War
Cover image of The Great Crisis of Frederick II
7.9

The Great Crisis of Frederick II

1 - 22 hr – 8 hr
Age of Reason
War
Cover image of A Pragmatic War: The War of the Austrian Succession 1741 – 1748
7.8

A Pragmatic War: The War of the Austrian Succession 1741 – 1748

23 hr – 5 hr
Age of Reason
War
Cover image of Anno Domini 1666
8.8

Anno Domini 1666

21 hr – 2 hr
Adventure
Age of Reason
Cover image of Aqua Mirabilis
7.5

Aqua Mirabilis

2 - 41.5 hr – 2 hr
Age of Reason
Industry / Manufacturing
Cover image of Campaigns of 1777
7.7

Campaigns of 1777

20 min
Age of Reason
American Revolutionary War
Cover image of Freeman's Farm 1777
7.7

Freeman's Farm 1777

1 - 230 min – 1 hr
Age of Reason
American Revolutionary War
Cover image of Les Guerres du Roi Soleil 1667-1713
7.6

Les Guerres du Roi Soleil 1667-1713

2 - 41 hr – 5 hr
Age of Reason
Pike and Shot