gamedotty

Connecting players, creators, and communities through the joy of play.

Discover

Game CafesBoard GamesEvents (Coming Soon)

Creators

CrowdfundingPlaytesting (Coming Soon)

Company

ContactTerms & ConditionsPrivacy Policy

Connecting through the joy of play

© 2026 gamedotty. All rights reserved.

gamedotty
  • Games
  • Venues
  • Events
  • Crowdfunds

The Bark Side

3 - 6
7
30 min
6.7
Card Game

Game Description

In The Bark Side, you can be a bad doggie as much as you want — as long as you're not the one caught in the end.

The game consists of a sixty-card deck, with five copies each of the numbers 1-12. At the start of a round, each player is dealt a hand of ten cards (or in later rounds, each player receives an equal number of cards with any remaining cards being set aside). Each player chooses two cards to pass face down to their right-hand neighbor, then the round begins. In the first round, choose a starting player at random; in later rounds, the loser of the previous round begins.

The starting player chooses one card from their hand and plays it into the center of the table. Each player in turn must play a card of the same strength or higher; if a player can't play higher or doesn't want to, then they must discard their single lowest card. This is called a "tail-tucking move".

After each player has played a card, whoever has played the highest card (with later-played cards breaking a tie), leads a card to the next round. If at least one player has performed a tail-tucking move, then you can play a set of cards of the same strength (from two- to five-of-a-kind) instead of a single card. If you do, in turn, each player must play a set of the same strength of higher; if they can't or won't, then they must discard a number of their lowest cards equal to the number of cards in the set.

A player cannot play a set that would leave them with no cards in hand, which means that the final trick of the round must be with a single card. Whoever plays the highest single card loses the round, and they collect their card and the two lowest-valued cards, then place those cards in the doghouse in front of them. You scoop any cards not in doghouses, then shuffle and deal the next round.

When a player collects seven different types of cards in front of themselves, the game ends and they lose. (Alternatively, the game ends if so many cards have been placed in doghouses that you can't deal at least five cards to each player.) When the game ends, whoever has collected the fewest cards wins.

Share

Games You Might Like

Cover image of Zuuli
3.4

Zuuli

1 - 6
Animals
Card Game
Cover image of Anger Smash
6.5

Anger Smash

2 - 520 min – 40 min
Bluffing
Card Game
Cover image of 1923 Cotton Club
7.6

1923 Cotton Club

2 - 445 min – 1 hr
African Americans
Card Game
Cover image of 30 Monedas
7.9

30 Monedas

1 - 230 min
Card Game
Horror
Cover image of A game about WEE WHIMSICAL CREATURES and trying to identify them after someone makes noises.
7.7

A game about WEE WHIMSICAL CREATURES and trying to identify them after someone makes noises.

4 - 1020 min – 50 min
Animals
Card Game
Cover image of Aeon's End: Legacy of Gravehold
9.0

Aeon's End: Legacy of Gravehold

1 - 41 hr
Card Game
Fantasy
Cover image of Agropolis
7.7

Agropolis

1 - 415 min – 20 min
Abstract
Card Game
Cover image of Air, Land, and Sea: Critters at War
7.5

Air, Land, and Sea: Critters at War

215 min – 30 min
Animals
Anthropomorphic Animals
Cover image of All on 1 Card
6.7

All on 1 Card

2 - 420 min
Card Game
Cover image of All-Star Draft
7.4

All-Star Draft

2 - 645 min
Animals
Card Game
Cover image of Arkham Noir: Case #3 – Infinite Gulfs of Darkness
7.6

Arkham Noir: Case #3 – Infinite Gulfs of Darkness

130 min
Adventure
Card Game
Cover image of Arkwright: The Card Game
7.4

Arkwright: The Card Game

1 - 41 hr – 1.7 hr
Card Game
Industry / Manufacturing