gamedotty

Connecting players, creators, and communities through the joy of play.

Discover

Game CafesBoard GamesEvents (Coming Soon)

Creators

CrowdfundingPlaytesting (Coming Soon)

Company

ContactTerms & ConditionsPrivacy Policy

Connecting through the joy of play

© 2026 gamedotty. All rights reserved.

gamedotty
  • Games
  • Venues
  • Events
  • Crowdfunds

Trial of Strength: War on the Eastern Front

2
15
6 hr – 11.7 hr
7.8
War
World War II

Game Description

Trial of Strength: War on the Eastern Front 1941-45 is an Eastern front strategic game set during World War 2, designed by Dave O'Connor. Trial of Strength is a strategic level board wargame set in the Eastern Front of WWII, originally published by Panther Games in 1985. A new second edition is being published by Lock 'n Load Publishing, LLC. (cancelled)

Trial of Strength: War on the Eastern Front 1941-45 is a turn-based board wargame that puts the players in the shoes of armed forces commanders who must determine objectives, allocate forces and execute operations designed to achieve victory over your opponent. The battlefield the game is played on is a hexagon-style 1:4,000,000 scale map of Eastern Europe with each hex represents 72 kilometres (45 miles) from side to side. Each turn represents approximately 10 days, with 3 turns per month. Units are generally corps of the Axis and armies for the Soviet Union, both about 60,000 troops each, while also consisting of smaller battle groups of specialist formations.

Trial of Strength: War on the Eastern Front 1941-45 heart comes from it's novel and sophisticated integrated movement and combat system called CLIMACS, units conduct combat during the movement phase by expending movement points. The game is played at Corps / Army scale. There isn't a combat phase in Trial of Strength: War on the Eastern Front 1941-45. All combat is done somewhat like overruns in the operations phase. A unit in range of a HQ can roll for initiative to react when a combat is declared. Each HQ gets to do this once during the opponent's turn.

The air and naval aspect of the game is easy. There are Armor effects in combat and rules to allow more than one stack at a time to combine their movement. When Armor effects are used the Tanks must take the first loss if any (you will see the way those Panzers get worn down in Barbarossa). Losses are by step with possible retreats and even morale rolls to hold your ground and take more losses instead of retreating. There is also limited intelligence with many units off the map (Army / Front markers). You can only see the top unit in a stack.

Trial of Strength: War on the Eastern Front 1941-45 employs a special rule-set for the use of airborne, marine, mountain, artillery, rail-gun, rail construction NKVD and SS units. The presence of an integrated political system into the game-play caters for historical events such as the reticence of Finland and the uprising of the Slovaks among others. While variable progress on the Western Front through the effects of Allied bombings and Partisans poses variable conditions for players.

Share

Games You Might Like

Cover image of 1941: Race to Moscow
8.3

1941: Race to Moscow

1 - 41.5 hr – 2 hr
Trains
Transportation
Cover image of 303 Squadron
8.4

303 Squadron

1 - 41 hr – 2 hr
Aviation / Flight
War
Cover image of Absolute War! The Russian Front 1941-45
8.5

Absolute War! The Russian Front 1941-45

21 hr – 4 hr
War
World War II
Cover image of Across the Bug River: Volodymyr-Volynskyi 1941
8.3

Across the Bug River: Volodymyr-Volynskyi 1941

1 - 24 hr – 15 hr
War
World War II
Cover image of Ambon: Burning Sun & Little Seagulls
8.2

Ambon: Burning Sun & Little Seagulls

21 hr – 2 hr
War
World War II
Cover image of Atlantic Chase
8.6

Atlantic Chase

1 - 230 min – 2 hr
Nautical
War
Cover image of Battle for Germany: Deluxe Edition
8.2

Battle for Germany: Deluxe Edition

2 - 43 hr – 4 hr
War
World War II
Cover image of Bayonets & Tomahawks
8.4

Bayonets & Tomahawks

2 - 42 hr – 10 hr
Age of Reason
American Indian Wars
Cover image of Car Wars (Sixth Edition)
8.5

Car Wars (Sixth Edition)

2 - 41 hr – 3 hr
Fighting
Miniatures
Cover image of Chronicle X
6.1

Chronicle X

1 - 71 hr – 3 hr
Miniatures
Modern Warfare
Cover image of Commands & Colors: Samurai Battles
8.3

Commands & Colors: Samurai Battles

21 hr
Medieval
Renaissance
Cover image of Company of Heroes
8.9

Company of Heroes

2 - 41 hr – 1.5 hr
Miniatures
Video Game Theme