gamedotty

Connecting players, creators, and communities through the joy of play.

Discover

Game CafesBoard GamesEvents (Coming Soon)

Creators

CrowdfundingPlaytesting (Coming Soon)

Company

ContactTerms & ConditionsPrivacy Policy

Connecting through the joy of play

© 2026 gamedotty. All rights reserved.

gamedotty
  • Games
  • Venues
  • Events
  • Crowdfunds

TurfMaster

2 - 8
10
1.3 hr
7.2
Animals
Family
Racing
Sports
Thematic

Game Description

Turfmaster is a horse-racing game for two to eight players, played over a "meet" of three races. The board is two-sided, and hurdles are provided so that players can choose flat racing or steeplechases (races with fences that the horses must jump).

Players each have their own deck of 32 movement cards, dice and a horse of their own colour. Ten cards are randomly selected for each race, with two cards left over which can be drawn for use in any one race. Cards played in a race are removed from the game.

A round consists of two parts. First all players simultaneously select a card and move the number on the played card (if able), in position order. After this, a single pair of dice is rolled by one player (the rolling player rotates throughout the game). The player rolling the dice decides if all horses move the value of one or both of the dice and all horses move (again in position order).

Like a real horse race, inside position is important. The game has rules for lane changing, blocking and handicaps on the leaders which restrict the values of the cards the players whose horses are in the first three spots are able to play, or how much (or even IF) a horse in one of those spots can move on a dice roll. To try to counter this, players have "joker" cards which can be used to avoid being handicapped when in one of the first three spots. The steeplechase introduces additional rules for jumping fences. Horses can be forced to pull up short of a fence (because they are blocked on the other side and have nowhere to land safely) or can occasionally fall if their movement ends on a fence - which takes four movement points to jump. Players will need to plan their moves carefully to prevent other players from getting their full amount of movement, and to avoid having players doing that to them.

The first four horses to finish each race are awarded points towards their final total.

The game comes in two versions. The regular version which has single-colour plastic horses, and the "DeLuxe" version which has hand-painted pewter horses (each jockey wears a different coloured jersey) - each in a little protective case. In addition, several other tracks are available - there are two course collections which can be purchased separately and a third (web-published) collection.

Share

Games You Might Like

Cover image of Zuuli
3.4

Zuuli

1 - 6
Animals
Card Game
Cover image of A game about WEE WHIMSICAL CREATURES and trying to identify them after someone makes noises.
7.7

A game about WEE WHIMSICAL CREATURES and trying to identify them after someone makes noises.

4 - 1020 min – 50 min
Animals
Card Game
Cover image of Air, Land, and Sea: Critters at War
7.5

Air, Land, and Sea: Critters at War

215 min – 30 min
Animals
Anthropomorphic Animals
Cover image of All-Star Draft
7.4

All-Star Draft

2 - 645 min
Animals
Card Game
Cover image of Aqua Garden
7.5

Aqua Garden

1 - 440 min – 1 hr
Animals
Puzzle
Cover image of Ark Nova
8.5

Ark Nova

1 - 41.5 hr – 2.5 hr
Animals
Economic
Cover image of BIOTOPIA
7.8

BIOTOPIA

2 - 515 min – 30 min
Animals
Card Game
Cover image of Block Ness
6.9

Block Ness

2 - 415 min – 20 min
Animals
Fantasy
Cover image of Canopy
7.7

Canopy

1 - 430 min
Animals
Card Game
Cover image of Cascadia
8.1

Cascadia

1 - 430 min – 45 min
Abstract
Animals
Cover image of Crash Octopus
7.3

Crash Octopus

1 - 520 min – 30 min
Animals
Cover image of Detective Charlie
7.6

Detective Charlie

1 - 525 min
Anthropomorphic Animals
Educational