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Washington's Crossing

2
0
8 hr
7.5
Age of Reason
American Revolutionary War
War

Game Description

Washington's Crossing: A Game of the Winter Campaign of 1776-1777, that resulted in the twin-victories of Trenton and Princeton and turned the fortunes of the war The first in a series of linkable operational games on the American Revolution.

Leaders are activated using activation points. Each leader has a cost to activate based on his rank. Washington's Crossing uses an original system for river crossing that simulates the uncertainty of the winter crossings.

Each strength point represents 10 men. Map Scale is 1.14 miles per hex. Combat system simulates surprise, leader quality, and outflanking.

Game Scale: Game Turn: 4 turns per day Hex: 1.14 miles / 1.83 kilometers Units: Unit Strength point, 1 per 10 men

Game Inventory: One 22 x 34" full color map One dual-side printed countersheet (200 1/2" counters) One 24-page Washington's Crossing rulebook Three dual-side printed player aid cards Three single-side printed player aid cards One 10-sided die

Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 6-10 hours

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